![the sims 3 cc glitched the sims 3 cc glitched](https://answers.ea.com/ea/attachments/ea/the-sims-3/211099/1/image.jpeg)
![the sims 3 cc glitched the sims 3 cc glitched](https://i.ibb.co/jwj5SJy/Schermafbeelding-2019-07-09-om-02-05-12.png)
This is also not to say that all of the above is always caused purely by high poly content and related problems.
The sims 3 cc glitched install#
Overstressing a graphics card may eventually cause it to fail - you'd have to purchase and install a new one (or get someone to install it for you), which can be pricey. Needless to say, any of the above is bad, and if you begin seeing increasing signs of stress, it can be a sign your graphics card is being overstressed. Graphics anomalies - An overstressed graphics card may begin displaying gaps in hair at the forehead or back of the neck, sparkles and strangeness in other meshes, blurred textures on sims and objects, blurred/crunchy/shredded thumbnails, blurred mirrors, or other display-related weirdness. Graphics-related errors - You may overload your graphics card, crashing the game, dropping you to a lower resolution, and forcing you to reboot/shut down. You have to shut it down using the power/reset button. System freezes - Your entire computer locks up and stops responding. Game freezes - The game stops responding and has to be forcibly closed without the option to save. Slow zooming - It's slow and difficult to zoom in and out. Slow scrolling - It's slow and difficult to move across the lot. Lower frame rates - The game gets choppy and slow. But if every item you have is high poly, or you use a specific extremely high poly item over and over, you can begin to experience problems like: The effect of polys is cumulative - one high poly item generally will not cause problems.
![the sims 3 cc glitched the sims 3 cc glitched](http://thumbs2.modthesims2.com/img/3/1/0/9/6/8/6/MTS_guitar_girl_66-1345937-simsglitch.jpg)
This can generate a lot of heat, and a lot of stress on your graphics card, especially if it's not incredibly good. and all the textures, and any special properties like reflectivity/shine, and any transparency like cut-out strands of hair.Įvery poly you add is just a bit more strain, more work for your graphics card to do - and it has to do it every frame, continuing to render all those polys as the game goes on. It also has to render the surface of the poly itself. The graphics card has to plot the position of each and every poly in 3D space. Inside every computer is a graphics card - it's the part that makes all the pretty pictures.